Providing a multiplayer online computer sports game featuring alien and interplanetary design elements and incorporating a "fantasy" or "draft" component with respect to player selection and team creation. ROTOBALL is the only original sports game in the history of the internet. It combines different alien worlds and planets within the backdrop of league play.

Select a Player:
Player info will be listed here.
---- The Future of Fantasy Sports ----
An example which combines multiple filter primitives to produce a 3D lighting effect on a graphic consisting of the string "SVG" sitting on top of oval filled in red and surrounded by an oval outlined in red. The Origin World Screen consists of thirteen icons in the top portion of your game screen. These icons represent the different virtual worlds or colonies. As you move the cursor to highlight each world, a 3-D graphic of each planet\'s indigenous race is displayed, scrolling basic information about each race. This screen is where you pick a virtual world to represent your league team. What is really interesting about my completely original game is having 6 virtual stadium designs which can be built on different origin worlds for league play. The result is competitive advantages for different races within a backdrop of sport.

Planet Race
Advantages/Disadvantages

Amazonian Amazonians +Strength/+Endurance-Agility

Asylum - Varies

Botog 7 Canidines +Strength/+Agility-Speed

Calibus 12 Calebs +++Agility/---Strength

Cyberius 10 Androids +Strength/-Speed

Draconus 8 Draconians ++Strength/-Speed

Gamma Tetris IV Terrans None

Hydronia 3 Hydronians +Endurance/+Strength --Speed

Plevak Plevakians +Speed/+Agility

Sanctum Etruscans +Strength/+Speed --Agility

Sesquo 6 Sesquoians ++Endurance/-Agility -Strength

Tikor Tikorians +++Strength/---Speed

Tygia Tigians ++Speed/+Agility --Strength

Start>
New Game>One Player or Two Player Game>
Team Generation>Locker Room>
Either Save Game and/or Quit or Robot Area and/or Equipment Store>
1st thru 4th quarters with half time (Traditional football or basketball timed allotment)

When you start the game, you are given the following options:
1. One Player New Game
2. Two Player New Game
3. Continue Saved Game

TRAINING ROOM

When a player clicks on the Training Room, the doors will open and take you to a separate screen. This screen resembles a computer console with a perspective that gives you the feel of looking down into a locker room. Here players can pick individual characters and train them. Training allows the players to become familiar with their controls and each of the individual characters.

MODES

The Training Room offers two modes for players to test out their characters, Practice Mode and One on One Mode. If a player feels like practicing, then the PRACTICE MODE can be enabled. Practice mode places your character in your specially designed stadium with only a robotic goalie. Here you can practice running and jumping as well as kicking. The goalie\'s skill level for the interception of shots can be set to whatever the player indicates on the control panel. ONE ON ONE is the quickest way to learn how to control your character. Here you match your skill against a computer controlled robot. You can have a very aggressive robot that is not very skilled. He will be checking your player and causing fouls. You may also opt to have an opponent that plays a very conservative and highly skilled game or a defensive game. Any combination can be entered and played.

ROBOT FACTORY SCREEN

When a player enters the robot factory, you are given the chance to build a customized robot to add to your team. Robots are completely computer controlled and are strictly used as goalies or replacement characters. The robot will automatically respond based on the server\'s analysis of the game play. Robots can vary since they can be creatively designed but they are, also, the most expensive to recruit The custom choices presented allow the player to build a robot from the ground up. You can pick out body chassis designs, physical attachments, locomotion parameters and a neural (TM); controller. If a player\'s character unable to recover, the player has the option to transfer/transform his character into a full cyborg.

ROBOT CHASSIS DESIGNS

In the advent of a character\'s death, the player may choose to turn the deceased character into a cyborg. The ports allow attachments to be added. A robot with more attachments is a better or a slightly more dangerous player. The drawback is a decrease in speed and/or agility.

Argo Mordasn is the new superhero for the internet. Outwardly, Argo Mordasn presents himself as an action-hero, intensely focused with a steely gaze. His experiences have molded him into an opponent of evil wherever he finds it! When Mordasn speaks, his extreme intelligence and deductive powers force all to listen to him. His brilliant mind, with scientific training from Lord Dunsburrough, intuitively understands all around him very clearly and precisely. This intellect makes him the natural leader. His intellect, however, is offset by his humanitarian nature which is the driving force in all his actions. As an action hero, Mordasn is very decisive, often intuitive and making the exact move necessary to win. He has extremely rapid reflexes, often allowing him to escape most dangerous situations at the last second. He is a skilled fighter who is supernaturally calm in battle. When not fighting, Mordasn can be relaxed and affable with the rest of his ROTOBALL team, each of whom has a deep loyalty and respect for him. He has affectionate knicknames for each, and, occasionally, reminisces with his personal stories, showing his true comic nature.

Go to GAME DESIGN - two pages out of 47 pages,
Rotoball is a copyrighted work of Ralph Martin Palmer and any copying, distribution or use without the author\'s express written permission is prohibited.